How to Make High-Quality Animated Sci-Fi in Realtime with Unreal Engine on a Budget

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Think virtual production is the preserve of James Cameron? Find out how filmmaker Hasraf "HaZ" Dulull creates cinema-quality animated sci-fi in realtime using Unreal Engine, under lockdown, with a 3-person crew (plus voice actors and sound composer).

Having made sci-fi features 2036 Origin Unknown and The Beyond (both were on Netflix), as well as the action-comedy show Fast Layne (now available on Disney +), the UK-based director/producer Hasraf "HaZ" Dulull is establishing quite a profile. Neil Gibson, graphic novelist and owner of TPub Comics, reached out to him online looking for a director to create a proof of concept based on one of the publisher’s IP.

Dulull, who grew up watching anime, was asked by Gibson to read his graphic novel, The Theory, and pick a story in the anthology. HaZ was instantly attracted to Battlesuit.

“I love big mecha robots,” Dulull says. “I’ve always wanted to make a film with big robots and I love a challenge.”

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